![]() But perhaps the Planet Coaster's greatest feat is how it ties its community of creators and designers directly into the game's DNA. Therefore, it's no surprise at the response Planet Coaster received when it entered beta, and people saw just how deep its raft of different tools made it. The Sims, Theme Park World, Rollercoaster Tycoon the rise of consoles into the mainstream saw these kinds of PC exclusive games slide into the fringes, despite their popularity. Over my 17-hours playing Planet Coaster, it's made me smile more than perhaps any other game I've played this year.ĭesigning, customising, and managing theme parks is hardly a new concept, but we've had a break from them in the past decade. More than anything, it feels like just what 2016, the most miserable year on record, truly needs. It is a truly engrossing experience, one that hides all of its complexity-and trust me when I say that Planet Coaster truly is complex-underneath a vibrant veneer of bold colour, charming characters, and ingenious details. The countless creation and design tools in Planet Coaster offers that make this possible are fantastic, encompassing everything from the weird to the wonderful from Western themed saloons to swashbuckling pirate coves. It needs to be the kind of place that brings smiles to the faces of every single cartoon customer that walks through its gates: wonder-filled child, skeptical teen, and cynical adult alike. To truly succeed in the eyes of both you, its creator, and the visitors that come through its gates, this theme park needs to be remarkable. It sounds simple enough-but this can't be just any old park. Links: Steam | Official websiteYour goal in Planet Coaster, to create a theme park that entertains and dazzles the masses, is a daunting one. Then it's back to the darkness with you.Game Details Developer: Frontier Developments Unless your peep managed to find a trash can or lavatory just in time. You'll bounce around a bit on a ride and come generally tease the lining of the park denizen's belly until you decide it's time to come out and play.Īfter a rapid trip through the esophagus and back through the chompers that created you, you'll taste freedom for however long it takes for the janitor to sweep you away. And if you can't beat them - you join them.īeing puke would mean sitting in the stomach of a queasy peep listening to the muffled sounds of their own shrill voices and the sounds of the park around them. Like the ever-spawning mobs of an MMO, there's no way to rid the problem without sacrificing the whole experience. No matter how many janitors you have roaming the parks, there's always fresh puke to deal with. It gets everywhere - and we want to be everywhere! If you have a history in the simulator game, you probably identify puke as being the second most important part of any good tycoon-style game. Build an atmospheric space adventure, set it to ambience of the Gravity soundtrack and remember George Clooney's chair-bound floating epic. Loops, chutes and log flumes are the tip of the iceberg. You can build a never-ended rollercoaster adventure that goes through valleys, caves and waterfalls. Players could don the new technology and be thrown around a track without feeling the wind in their hair or potentially succumbing to whiplash - but their fear of heights would still kick in with many videos of people sinking into their chairs making rounds on popular message boards.īut for Planet Coaster, the possibilities are endless. Since the early days of the VR movement back when the Oculus Rift was a Kickstarter campaign before becoming a multi-billion dollar Facebook-owned company, the idea of virtual reality was often demonstrated with rollercoasters. ![]() ![]() But should official support come our way further down the line, what would we like to see possible within a VR landscape? A lot, actually. ![]()
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